--platform=Windows
--backend=burst-llvm
--target=X64_SSE4
--noalias
--dump=Function
--float-precision=Standard
--output=D:\Unity\SpaceBattle\Temp\StagingArea\Data\Plugins\lib_burst_generated
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherArchetypeChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--a8f9710c846ad1978b467d52f561b3ff
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--04474c9df785acc7ea807e838619ec20
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.GatherChunksAndOffsetsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e5cb1bdb03e938494ab57fee7b3221c6
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunksWithFiltering>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--817695b607aa01f7294b87ff1d093405
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.GatherChunksAndOffsetsWithFilteringJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--65d8609f28fb0f58da74cb7d8809118b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.GatherEntitiesJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--484041620bf4c43a5fbaf560f436ae89
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf2103356c512d4203c16cbc596652ef
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0c7bb6d045c6dd83eff91c6a6cf0c633
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapArchetypesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf0f81570736254d582e7109c5527faf
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--966372b3a010792db152b6364965264b
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--12135b4f15afd8a8322ba959d3f821e5
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksBetweenArchetypeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c46bb6cb914746780f72cd6445b25f22
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldGuidLookups>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dc8846057b0044d3ec80ae86a2b90588
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldPrefabLookups>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--142ab568bafbae9abae39c688922b3bc
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.CompositeRotationSystem/ToCompositeRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--1315ee6482dcebeee459479c25476c61
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.CompositeScaleSystem/ToCompositeScale>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--219c66732b94ea866f42ab881144dcd1
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.LocalToParentSystem/UpdateHierarchy>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--03c49eca9f8ac82a987ca1bb15842081
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.ParentScaleInverseSystem/ToChildParentScaleInverse>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--1d52f6b5c70be163feec0e20b7b5ef03
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Transforms.ParentSystem/FilterChangedParents>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--46cef769973aefafd2e4df25d440ef0a
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.PostRotationEulerSystem/PostRotationEulerToPostRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8b6d7741c732a773ec623100fe76467b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.RotationEulerSystem/RotationEulerToRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c60e9d9ee3c54ce002e6b10a0e18567e
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.TRSToLocalToParentSystem/TRSToLocalToParent>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--62567ac47249607cd2781ae312310a4b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.TRSToLocalToWorldSystem/TRSToLocalToWorld>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0526cfa8735065d25c7d36982f33ad10
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Collections.BlockStream/DisposeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0cda2071fe3360de291e6830f3a4d85d
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.BoundingVolumeHierarchy/BuildFirstNLevelsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--fd8d8f89bc332d5331d0dc9cb01635f1
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.BoundingVolumeHierarchy/BuildBranchesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--98a067d884cdc43cac5c6f268abc953b
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.BoundingVolumeHierarchy/FinalizeTreeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0f2981478509e09eb4f9f0113ec7f0d0
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Broadphase/BuildDynamicBodyDataJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--f4e7e141a2b67f047e0d8ac493a7b799
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Broadphase/BuildStaticBodyDataJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--b3165940b2d24040756431d36e88248a
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Broadphase/DynamicVsDynamicBuildBranchNodePairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c7cf407dc15adc35d07bf330fdd4876c
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Broadphase/StaticVsDynamicBuildBranchNodePairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--82aeb65c0ec2b926d7cea42fc2b40d4c
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Broadphase/DynamicVsDynamicFindOverlappingPairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--d62d131e37cd4d4b6baa2376e6acd06f
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Broadphase/StaticVsDynamicFindOverlappingPairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--551d081d770c6f87b86ead735896a0ee
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Broadphase/AdjustStaticBodyFilters>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--a348e8808a23652da7cf00c44dd4402e
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Broadphase/AdjustBodyIndicesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--6075a01f675f51256fa8dc3971a2cc77
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.CollisionWorld/UpdateRigidBodyTransformsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8e8d7708d59cd18d92efe64c02b7bba5
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Integrator/IntegrateMotionsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3ee6d93472a2a825108472994396bf58
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.NarrowPhase/DisposePhasedDispatchPairs>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--7d598e4bddfa47f52d6fedb479e51aea
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.NarrowPhase/ProcessBodyPairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ad7dd935ff54f6633a5f3b6e504b77da
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Scheduler/CreateDispatchPairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--7eb871494c85ce903339ddc98df059ec
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Scheduler/RadixSortPerBodyAJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ffad7a5d75ec3080816d2d6bb522b785
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Scheduler/SortSubArraysJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--900e77cacea0e20ad41261e29e801e1b
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Scheduler/CreateDispatchPairPhasesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--19607a548eae20f2f5c71ec30ce0badc
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Solver/BuildContactJacobiansJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--b8e057603a33da6a00b6fc443fe2e6f8
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Solver/SolverJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--12dc71e4127afc992b8154cfc72369bb
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.ExportPhysicsWorld/ExportDynamicBodiesJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0763c995b1f076d569fc51d4ea669cf7
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Scheduler/SolverSchedulerInfo/DisposeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--fc3577267beca37cbdef57896c8c5607
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CheckStaticBodyChangesJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e2a6e15b492b9e8c608b7d838b1d8d87
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CreateDefaultStaticRigidBody>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--114cad55e387273a875baa39c4fb0ba3
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CreateRigidBodies>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--d8ebe445cbf7bebdbdf9dd619aa51264
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CreateMotions>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--68d9e6ad60a896be4089e31b968b125e
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CreateJoints>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e86c2a956421c7e4273a45ff219a9a02
--method=System.Void Unity.Collections.JobNativeMultiHashMapVisitKeyMutableValue/NativeMultiHashMapVisitKeyMutableValueJobStruct`3<Unity.Rendering.SelectLodEnabled,Unity.Rendering.LocalGroupKey,Unity.Rendering.BatchChunkData>::Execute(Unity.Collections.JobNativeMultiHashMapVisitKeyMutableValue/NativeMultiHashMapVisitKeyMutableValueJobStruct`3<TJob,TKey,TValue>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c55526b26aab8b062c1562e0ba5c13db
--method=System.Void Unity.Collections.JobNativeMultiHashMapVisitKeyValue/NativeMultiHashMapVisitKeyValueJobStruct`3<Unity.Rendering.SimpleCullingJob,Unity.Rendering.LocalGroupKey,Unity.Rendering.BatchChunkData>::Execute(Unity.Collections.JobNativeMultiHashMapVisitKeyValue/NativeMultiHashMapVisitKeyValueJobStruct`3<TJob,TKey,TValue>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3c28a317f1ff7f83dac80beafb7de964
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.GatherChunkRenderers>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--b6b8b95c212fa5a83ccbfccacb1a6b0b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Rendering.LodRequirementsUpdateSystem/UpdateLodRequirementsJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--34f4901d134233af43ec954585801395
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Rendering.RenderBoundsUpdateSystem/BoundsJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--d86a2f818c70f6d8308495a954bed212
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/InitializeIndices<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--824d28d59d9afb3560c8d340997d6cba
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/MergeSortedPairs<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8ad3c7d96855d443ef657519e9c6edf0
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/MergeLeft<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c5b7920dbe5926850d060f820ae8a2a9
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/MergeRight<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--984eb9c553404ef0c9ff442c2ad0074d
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/CopyRemainder<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--38543cd10766107c6bc177c7ab464d5c
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.NativeArraySharedValues`1/AssignSharedValues<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--73e5e9eabbf34be352184acc2c195c72
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<CombatTargetSys/Job,NearestEnemy,CombatTarget>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8149764cd37979b209d4ab0085100b2b
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_EDDDD`5<NearestEnemySys/NearestCastJob,Unity.Transforms.Translation,Unity.Transforms.Rotation,Unity.Physics.PhysicsCollider,NearestEnemy>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_EDDDD`5<T,U0,U1,U2,U3>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--deb059642bad52d8f9372906b63c0435
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_EDD`3<LifeTimeExpireSys/Job,SpawnTime,LifeTime>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_EDD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dde4ac4b7db6ebc75af7784743a0f6e9
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DDDD`5<HeadingSys/Job,Unity.Transforms.Translation,MoveDestination,Heading,AngularVelocity>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DDDD`5<T,U0,U1,U2,U3>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--b9232b2709f48360f6926c1af9976b9f
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DDDD`5<MoveDestinationSys/Job,CombatTarget,Unity.Transforms.Translation,Heading,MoveDestination>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DDDD`5<T,U0,U1,U2,U3>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--747120991cf2cd8d7e0c67737b3f323e
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<MovementSys/Job,Unity.Transforms.Translation,Velocity>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--802089357eea45f76b846469d4cd3110
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<RotationSys/Job,Heading,Unity.Transforms.Rotation>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--4c49db7d534678af55b4c2e7c4d7b29f
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<VelocitySys/Job,Unity.Transforms.Rotation,Velocity>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3f79aa864d4de287f578ea29f6593ad8
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<DamageHealthOnTriggerSys/Job,Health>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e51197574b9c55fd88bf694efe885197
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<TriggerSys/AddTriggerComponentsJob,HandleTriggersTag>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3b6aebe3074cc872766c96ec2ef974f7
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Authoring.DisplayContactsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--429602404a24c6fa91893a13512a0f79
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3b58ae7e2231d70ae5e4743f26a4e9f7
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/CopyTransforms,Unity.Transforms.LocalToWorld>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--31924d1bbb658f99469df6909e95e36a
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--9ea4ec6ae8a39bbf43c050d9aa3176a7
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<Unity.Transforms.CopyTransformFromGameObjectSystem/CopyTransforms,Unity.Transforms.LocalToWorld>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--7c008eab4d4d80d51deb26f28f5064b2
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformToGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--58b6e63728f188093c6cbc30775e6d36
--platform=Windows
--backend=burst-llvm
--target=X64_SSE2
--noalias
--dump=Function
--float-precision=Standard
--output=D:\Unity\SpaceBattle\Temp\StagingArea\Data\Plugins\lib_burst_generated
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherArchetypeChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--a8f9710c846ad1978b467d52f561b3ff
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--04474c9df785acc7ea807e838619ec20
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.GatherChunksAndOffsetsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e5cb1bdb03e938494ab57fee7b3221c6
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunksWithFiltering>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--817695b607aa01f7294b87ff1d093405
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.GatherChunksAndOffsetsWithFilteringJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--65d8609f28fb0f58da74cb7d8809118b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.GatherEntitiesJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--484041620bf4c43a5fbaf560f436ae89
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf2103356c512d4203c16cbc596652ef
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0c7bb6d045c6dd83eff91c6a6cf0c633
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapArchetypesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf0f81570736254d582e7109c5527faf
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--966372b3a010792db152b6364965264b
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--12135b4f15afd8a8322ba959d3f821e5
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksBetweenArchetypeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c46bb6cb914746780f72cd6445b25f22
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldGuidLookups>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dc8846057b0044d3ec80ae86a2b90588
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldPrefabLookups>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--142ab568bafbae9abae39c688922b3bc
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.CompositeRotationSystem/ToCompositeRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--1315ee6482dcebeee459479c25476c61
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.CompositeScaleSystem/ToCompositeScale>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--219c66732b94ea866f42ab881144dcd1
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.LocalToParentSystem/UpdateHierarchy>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--03c49eca9f8ac82a987ca1bb15842081
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.ParentScaleInverseSystem/ToChildParentScaleInverse>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--1d52f6b5c70be163feec0e20b7b5ef03
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Transforms.ParentSystem/FilterChangedParents>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--46cef769973aefafd2e4df25d440ef0a
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.PostRotationEulerSystem/PostRotationEulerToPostRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8b6d7741c732a773ec623100fe76467b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.RotationEulerSystem/RotationEulerToRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c60e9d9ee3c54ce002e6b10a0e18567e
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.TRSToLocalToParentSystem/TRSToLocalToParent>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--62567ac47249607cd2781ae312310a4b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.TRSToLocalToWorldSystem/TRSToLocalToWorld>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0526cfa8735065d25c7d36982f33ad10
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Collections.BlockStream/DisposeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0cda2071fe3360de291e6830f3a4d85d
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.BoundingVolumeHierarchy/BuildFirstNLevelsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--fd8d8f89bc332d5331d0dc9cb01635f1
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.BoundingVolumeHierarchy/BuildBranchesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--98a067d884cdc43cac5c6f268abc953b
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.BoundingVolumeHierarchy/FinalizeTreeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0f2981478509e09eb4f9f0113ec7f0d0
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Broadphase/BuildDynamicBodyDataJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--f4e7e141a2b67f047e0d8ac493a7b799
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Broadphase/BuildStaticBodyDataJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--b3165940b2d24040756431d36e88248a
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Broadphase/DynamicVsDynamicBuildBranchNodePairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c7cf407dc15adc35d07bf330fdd4876c
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Broadphase/StaticVsDynamicBuildBranchNodePairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--82aeb65c0ec2b926d7cea42fc2b40d4c
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Broadphase/DynamicVsDynamicFindOverlappingPairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--d62d131e37cd4d4b6baa2376e6acd06f
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Broadphase/StaticVsDynamicFindOverlappingPairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--551d081d770c6f87b86ead735896a0ee
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Broadphase/AdjustStaticBodyFilters>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--a348e8808a23652da7cf00c44dd4402e
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Broadphase/AdjustBodyIndicesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--6075a01f675f51256fa8dc3971a2cc77
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.CollisionWorld/UpdateRigidBodyTransformsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8e8d7708d59cd18d92efe64c02b7bba5
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Integrator/IntegrateMotionsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3ee6d93472a2a825108472994396bf58
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.NarrowPhase/DisposePhasedDispatchPairs>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--7d598e4bddfa47f52d6fedb479e51aea
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.NarrowPhase/ProcessBodyPairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ad7dd935ff54f6633a5f3b6e504b77da
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Scheduler/CreateDispatchPairsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--7eb871494c85ce903339ddc98df059ec
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Scheduler/RadixSortPerBodyAJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--ffad7a5d75ec3080816d2d6bb522b785
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Scheduler/SortSubArraysJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--900e77cacea0e20ad41261e29e801e1b
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Scheduler/CreateDispatchPairPhasesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--19607a548eae20f2f5c71ec30ce0badc
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Solver/BuildContactJacobiansJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--b8e057603a33da6a00b6fc443fe2e6f8
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Solver/SolverJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--12dc71e4127afc992b8154cfc72369bb
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.ExportPhysicsWorld/ExportDynamicBodiesJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0763c995b1f076d569fc51d4ea669cf7
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Scheduler/SolverSchedulerInfo/DisposeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--fc3577267beca37cbdef57896c8c5607
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CheckStaticBodyChangesJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e2a6e15b492b9e8c608b7d838b1d8d87
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CreateDefaultStaticRigidBody>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--114cad55e387273a875baa39c4fb0ba3
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CreateRigidBodies>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--d8ebe445cbf7bebdbdf9dd619aa51264
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CreateMotions>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--68d9e6ad60a896be4089e31b968b125e
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Physics.Systems.BuildPhysicsWorld/Jobs/CreateJoints>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e86c2a956421c7e4273a45ff219a9a02
--method=System.Void Unity.Collections.JobNativeMultiHashMapVisitKeyMutableValue/NativeMultiHashMapVisitKeyMutableValueJobStruct`3<Unity.Rendering.SelectLodEnabled,Unity.Rendering.LocalGroupKey,Unity.Rendering.BatchChunkData>::Execute(Unity.Collections.JobNativeMultiHashMapVisitKeyMutableValue/NativeMultiHashMapVisitKeyMutableValueJobStruct`3<TJob,TKey,TValue>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c55526b26aab8b062c1562e0ba5c13db
--method=System.Void Unity.Collections.JobNativeMultiHashMapVisitKeyValue/NativeMultiHashMapVisitKeyValueJobStruct`3<Unity.Rendering.SimpleCullingJob,Unity.Rendering.LocalGroupKey,Unity.Rendering.BatchChunkData>::Execute(Unity.Collections.JobNativeMultiHashMapVisitKeyValue/NativeMultiHashMapVisitKeyValueJobStruct`3<TJob,TKey,TValue>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3c28a317f1ff7f83dac80beafb7de964
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Rendering.GatherChunkRenderers>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--b6b8b95c212fa5a83ccbfccacb1a6b0b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Rendering.LodRequirementsUpdateSystem/UpdateLodRequirementsJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--34f4901d134233af43ec954585801395
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Rendering.RenderBoundsUpdateSystem/BoundsJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--d86a2f818c70f6d8308495a954bed212
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/InitializeIndices<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--824d28d59d9afb3560c8d340997d6cba
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/MergeSortedPairs<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8ad3c7d96855d443ef657519e9c6edf0
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/MergeLeft<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c5b7920dbe5926850d060f820ae8a2a9
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/MergeRight<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--984eb9c553404ef0c9ff442c2ad0074d
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.NativeArraySharedValues`1/CopyRemainder<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--38543cd10766107c6bc177c7ab464d5c
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.NativeArraySharedValues`1/AssignSharedValues<System.Int32>>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--73e5e9eabbf34be352184acc2c195c72
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<CombatTargetSys/Job,NearestEnemy,CombatTarget>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8149764cd37979b209d4ab0085100b2b
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_EDDDD`5<NearestEnemySys/NearestCastJob,Unity.Transforms.Translation,Unity.Transforms.Rotation,Unity.Physics.PhysicsCollider,NearestEnemy>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_EDDDD`5<T,U0,U1,U2,U3>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--deb059642bad52d8f9372906b63c0435
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_EDD`3<LifeTimeExpireSys/Job,SpawnTime,LifeTime>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_EDD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dde4ac4b7db6ebc75af7784743a0f6e9
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DDDD`5<HeadingSys/Job,Unity.Transforms.Translation,MoveDestination,Heading,AngularVelocity>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DDDD`5<T,U0,U1,U2,U3>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--b9232b2709f48360f6926c1af9976b9f
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DDDD`5<MoveDestinationSys/Job,CombatTarget,Unity.Transforms.Translation,Heading,MoveDestination>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DDDD`5<T,U0,U1,U2,U3>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--747120991cf2cd8d7e0c67737b3f323e
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<MovementSys/Job,Unity.Transforms.Translation,Velocity>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--802089357eea45f76b846469d4cd3110
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<RotationSys/Job,Heading,Unity.Transforms.Rotation>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--4c49db7d534678af55b4c2e7c4d7b29f
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<VelocitySys/Job,Unity.Transforms.Rotation,Velocity>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_DD`3<T,U0,U1>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3f79aa864d4de287f578ea29f6593ad8
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<DamageHealthOnTriggerSys/Job,Health>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e51197574b9c55fd88bf694efe885197
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<TriggerSys/AddTriggerComponentsJob,HandleTriggersTag>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3b6aebe3074cc872766c96ec2ef974f7
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Physics.Authoring.DisplayContactsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--429602404a24c6fa91893a13512a0f79
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3b58ae7e2231d70ae5e4743f26a4e9f7
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/CopyTransforms,Unity.Transforms.LocalToWorld>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--31924d1bbb658f99469df6909e95e36a
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--9ea4ec6ae8a39bbf43c050d9aa3176a7
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<Unity.Transforms.CopyTransformFromGameObjectSystem/CopyTransforms,Unity.Transforms.LocalToWorld>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--7c008eab4d4d80d51deb26f28f5064b2
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformToGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--58b6e63728f188093c6cbc30775e6d36
